//==============================================================================
// manticore_anim.txt
//==============================================================================


//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim rangedAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.62 false ManticoreSpecialAttack checkVisible 
//-- end auto generated section
//            tag SpecificSoundSet 0.43 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.88 false SwordSwing checkVisible 
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_walkA
//            tag SpecificSoundSet 0.41 false WingsLarge checkVisible
			tag FootstepLeft 0.00 true   
			tag FootstepRight 0.15 true   
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_BirthA
				connect HOTSPOT greekbirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_IdleA
//            tag SpecificSoundSet 0.37 false WingsLarge checkVisible 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.57 false HeavyFall checkVisible 
//-- end auto generated section
//            tag SpecificSoundSet 0.11 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.42 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.70 false WingsLarge checkVisible 
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_boredA
//            tag SpecificSoundSet 0.12 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.42 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.74 false WingsLarge checkVisible 
         }
      }
   }
}
//==============================================================================
anim flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_flailA
//            tag SpecificSoundSet 0.12 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.42 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.74 false WingsLarge checkVisible 
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.62 false ManticoreSpecialAttack checkVisible 
//-- end auto generated section
//            tag SpecificSoundSet 0.43 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.88 false SwordSwing checkVisible 
         }
      }
   }
}